Rehabilitation psychology is a branch of psychology that focuses on treating individuals dealing with disabilities and problems that make living normal lives difficult. ... Other problems that rehabilitation psychologists treat might be physical, such as addiction or chronic pain
By the end of this course, the student will achieve systematic knowledge in the following fundamental areas:
1.Knowledge and understanding:
1.1. Describe the main concepts and models related to Rehabilitation psychology
1.2. Understand the psychological aspects of rehabilitation.
1.3. Understand health related problems such as brain injury, and how to develop the rehabilitation process.
1.4. Become familiar with the practice of rehabilitation.
1.5. underline enough knowledge about providing care for individuals with medical problems using psychological approach.
2.General and transferable skills:
2.1. Evaluating the impact of medical problems on humans rehabilitation.
2.2. Producing better health outcomes and reducing the excessive and inappropriate use of medical care by better understanding of rehabilitation process.
3.Intellectual skills:
3.1. Understand the neeed of medical professionals need to use methods supported by evidence/based and values/based practice related to rehabilitation and human behavior.
3.2. Observe and evaluate behaviour, and identify antecedents and consequences in behaviour chains related to health, recovery and treatment.
3.3 Analyse and evaluate research investigations relating rehabilitation to health
4.1. Incorporating the principles and processes of rehabilitation to recovery and health strategies.
4.2. Enrich professional understanding by providing a new perspective on Rehabilitation psychology .
4.3. Demonstrate the ability to help medical professionals self-relfect and better understand the ways in which their own Rehabilitation psychology affect their patients and the quality of care.
4.4.Demonstrate effective communication with the communirt, patients, related families and colleagues
Activity | Percent (%) |
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role-play and presentation | 20% |
role-play and presentation | 20% |
role-play and presentation | 20% |