تنمية مكونات البراعة الرياضية لتلاميذ الصف السادس الأساسي في فلسطين باستخدام النمذجة الرياضية القائمة على تطبيقات الحاسوب التفاعلي والواقع المعزز
نوع المنشور
بحث أصيل
المؤلفون
النص الكامل
تحميل

This research aims to investigate efficacy of using a mathematical modeling-based program that involves applications of (interactive computer – augmented reality), and its role in developing mathematical proficiency strands among sixth grade students in Palestine. The research sample consisted of (112) students, divided into three groups: The first experimental groups was (37) students, they learned mathematics using a mathematical modeling-based program that involves applications of interactive computer; the second experimental group was (37) students who learned mathematics using a mathematical-modeling-based program that involves applications of augmented reality; while the third group was a control group, consisted of (38) students who learned mathematics according to the usual method. Two research tools were prepared: A test of mathematical proficiency strands that includes (conceptual understanding, procedural fluency, strategic competence and adaptive reasoning); and a questionnaire to measures productive disposition. The research findings showed that - in the test of cognitive mathematical proficiency and the questionnaire of productive disposition - there are statistically significant differences (α=0.05) between the averages of the three groups, in favor of the two experimental groups.

المجلة
العنوان
International Journal of Internet Education
الناشر
جمعیة التنمیة التکنولوجیة والبشریة
بلد الناشر
مصر
نوع المنشور
إلكتروني فقط
المجلد
18
السنة
2019
الصفحات
65-128